TM101 has screen and sound mode, you can see numbers or prompts
TM102:
TM102 does not have a screen display or sound prompt effect
More game modes, More easy to use
No need to plug in, light and easy to carry
TM101:
Mode 1: No 3-second countdown, no foul judgment, only the green victory button (first) is displayed.
Mode 2: 3-second countdown + 0-999 seconds + foul determination. Players who press the buzzer button within 3 seconds of the countdown will be deemed to have committed a foul and will be shown a red card, and the game will need to be restarted.
Mode Three; Unlike Mode Two, players who press the button during the 3-second countdown do not need to restart. At the end of the game, the first player is green, the offender is red, and the loser is not lit.
Normal mode:Press the button to answer directly. The button for the first-place answer will turn green. Other buttons pressed after the first one can be set to be locked from answering. You can also set different colors to display based on the order of answering questions. In this way, anyone with the button can answer the question, and the order in which they have to answer can be seen based on the color.
You can set up to the order of the first 5 players who successfully answer the question. The buttons pressed by the next 5 players will be deemed as failed and unable to answer the question.
Rule mode:When the game starts, the button light will start to flash, and the question can only be answered when the button is blue (steady on). If the button is pressed while it is still flashing then the button is a foul and the color of the foul button will be locked to red.
Random mode:After the host presses "Start", the button starts flashing. After the host presses the stop button on the host, the buttons will stop flashing, one of the buttons will turn green, and the other unselected buttons will be locked and unable to answer questions.
3. Lock function
The host has a locking function, which can lock the button that cannot be answered until the next round is started. The button with a successful answer can be moved to the LOCK area in the host.
TM101 has voice broadcast: such as start prompt sound, start countdown prompt sound, and foul prompt sound, etc.
TM102 has a lock function, the button number that has been answered can be moved to the lock area, and the game can continue to start, which makes the game more effective.
It has more gameplay modes, and the three modes are suitable for different scenarios and rules. In normal mode, multiple buttons can be used to answer questions in sequence, and everyone has a chance to participate in the game. Up to the top 5 players who answered the question can be displayed.
The game is more exciting in rules mode. The button flashes to represent the countdown. There can only be one button to answer the question. When the game starts, the button will be locked in red if pressed before the game starts.
Random mode is more interesting as no one knows who will answer the question next.
Easy to use, one-click to start answering, one-click to lock, one-click to check the battery level, one-click to lock the button, and one-click to switch game mode.
Click here to know more about TM101 and TM102
If you don’t know how to choose a buzzer for game, pls send an email to support@retekess.com.
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